I'm a Game Developer!
California State University, Chico
2022 – 2024
Focused on gameplay programming, systems design, and engine architecture while building projects in Unity (C#). Learned through hands‑on team collaborations, refining mechanics and solving technical challenges to bring ideas to life.
Santiago Canyon College
2020 – 2022
Explored graphic design fundamentals and creative communication through Liberal Arts coursework. Transitioned into coding classes to prepare for transfer into game development, blending design sensibility with technical foundations.
Unity
C#
Unity Shader Graph
Unreal Engine 5
C++
Blueprints
GitHub
Diversion
Blender
Maya
Photoshop
Illustrator
Jira
Trello
UI Design
Agile Framework
Data Management
Quality-Focused
Task-Oriented
Self-Motivated
Team-Oriented
Flexible
Efficient Communicator
Persistent
Bilingual (English & Spanish)
Hi! I'm Martin, a California-based Gameplay Programmer focused on systems design and experimentation. I build and iterate on gameplay systems in Unity (C#) and Unreal Engine (Blueprints & C++), from player data management and local multiplayer to AI state machines and combat logic. I love pushing technical boundaries—debugging complex interactions, prototyping networking features, and creating internal tools that speed up iteration.
You can also find me here...