

Slippin Away is a platform puzzle game in which you play as Guppy, a sentient slime trying to escape from the sewers. Move Guppy by launching him from one platform to another. Dodge and avoid the attacks of the creatures lurking in the sewers.
As you escape from the sewers, you must solve puzzles to advance through the level. The puzzles and environments advance as you progress through the sewers.
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Slippin Away was my first project working on a mobile environment, and we developed the game for Android using Unity’s Android SDK and Android Studio. This game was released on Google Play for the public. This project allowed me to work with releasing a game on a mobile store and coming out of my comfort zone from PC games to mobile games. This gave me the perspective of other factors to consider when developing a mobile game; screen size was a significant factor, having to add support for multiple device resolutions.
A problem we ran into during the game's development was the performance side. After analyzing the game scenes, I realized that we had a lot of colliders, including mesh colliders, and most of the objects in the scene had inconsistent scaling and stretched colliders. The solution was learning how to use Unity’s grid system and connective texture tiles that will automatically tile, which allowed a much cleaner scene and the level designer to quickly prototype levels.
To introduce a meaningful challenge for players, we decided to implement a star system within the game. I developed a custom solution using Unity’s framework to efficiently track and award stars based on player performance. Additionally, to facilitate progress tracking, I designed a simple save system by leveraging serialization to store level data in PlayerPrefs. This allowed us to retrieve and assess which stars were earned on each level, ensuring an accurate reflection of player achievements.
Read more about Slippin Away
on the Google Play Store.